New England Sci-Tech
New England Sci-Tech is a non-profit STEM+ education center and makerspace dedicated to project-based, hands-on learning for youth and families across the New England community.
I would like to receive news and promotional messages from Ghost Story and its affiliates.
BY SUBMITTING THIS FORM, YOU AGREE TO TAKE-TWO’S TERMS OF SERVICE AND PRIVACY POLICY
Ghost Story Games is a self-publishing game development studio. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
See Bio
See Bio
Executive Director – Development
See Bio
Executive Director – Studio Affairs
See Bio
Director of Technical Engineering
Started at Midway in 2007 and went on to ship BioShock Infinite with the Irrational team. Loves board games, playing basketball, lifting and hanging out with his wife and two boys.
See Bio
Lead Narrative Designer
See Bio
Senior Producer
Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.
See Bio
Animation Director
Animating since 2005 and still learning new things. Outside work I like to pick on the banjo, experiment with ham radio, teach, and do DIY building and electronics projects. I also enjoy indie narrative, survival crafting, and tabletop games.
See Bio
Finance Manager
Finance and Accounting in sustainability, non-profits, consulting, CPG. When not bouncing on my ball chair, always thinking too much and wanting to do/learn everything, esp. martial arts and volunteering.
See Bio
Senior Technical Designer
I’ve worked on games like Crysis, Ryse: Son of Rome, and Star Citizen. I got a wife, 3 kids, 2 dogs, and a rabbit. I am also 100% awesome!
See Bio
Lead Narrative Design Scripter
A New Englander and proud cat dad who loves movies, board games, travel, and urbex. Previously worked on Red Dead Redemption 2.
See Bio
Senior Producer
Ivan started in web and interactive touch/motion kiosk apps. After transitioning to games, he supported shipping such titles as Chronicles of Mystara, Elder Scrolls Online, and Dreadnought. He also probably knows more than a person should about JIRA...
See Bio
QA Analyst
See Bio
Senior Systems Administrator
New York native, sneaker head, hip hop enthusiast. When I’m not missing three’s in NBA 2k; I am watching recipe videos, food vloggers, or sneaker vlogs.
See Bio
Producer
From being coached by Ghost Story Dev's in high school, to being a coach as a Ghost Story Dev to high schoolers, I'm proud to have this studio be my first foray into the Games Industry. I've grown an incredible amount in my time with Ghost Story Games, so now I'm doing my best to pay it forward!
See Bio
Senior Systems Administrator
Gaming since the days of text turn based games. Used to be a self proclaimed pro at Counter Strike. I also enjoy playing with my three daughters, following the Patriots and all things Disney World.
See Bio
IT Manager
See Bio
Campaign Director
Past lives include leading brand marketing for ELDEN RING (FromSoftware), The Dark Pictures Anthology (Supermassive Games), & Metal Gear (Konami). Mildly obsessed with her rescue pit, Dewey.
See Bio
Lead Technical Narrative Designer
Massachusetts native whose interests include: playing games, making games, listening to music, creating music, eating food, and cooking food. Can also be found watching TV and movies with my two cats. Previously created the indie game Obscurant.
See Bio
Lead Systems Designer
See Bio
Brand Manager
See Bio
See Bio
See Bio
Principal Technical Narrative Designer
I came from Guangdong China to California in 2012 and got my degree in video games. I have worked on titles like Relumine, Call of Duty and whatever games I'm rushing to finish for my game jam. I'm always excited to show you pictures of my 5 chinchillas!
See Bio
Producer
With a background in 3D art, Hayden has worked on everything from simulators to lifestyle games. He draws inspiration from traditional cultures, film, and all things sci-fi. Hayden lives in his beloved city of San Francisco with his wife and pet dove.
See Bio
Brand Manager
Previously worked on brand marketing for the Borderlands franchise, Little Nightmares II, and a handful of anime titles. Cosplay, anime, and dog enthusiast.
See Bio
Executive Coordinator
Mom of 2 girls. Servant to two demanding cats. Avid gamer with too many SSDs to house the collection. Has more books than most schools. Coffee obsessed.
See Bio
Sr. Technical Narrative Designer
See Bio
Senior Producer
See Bio
Senior Producer
See Bio
Senior Technical Narrative Designer
Pittsburgh-based game dev with a passion for cooking and learning new recipes. I've been developing games across consoles, PC, mobile, and VR since my teenage years.
See Bio
Senior Technical Narrative Designer
New England native now living in Los Angeles. Other hobbies include cooking, hiking, making music, and getting stressed while watching the Patriots. Previously worked on the indie title Obscurant.
See Bio
Senior Systems Designer
See Bio
Senior Systems Designer
See Bio
Lead Artist
See Bio
See Bio
Senior Designer
See Bio
Senior Level Architect
See Bio
Senior Producer
Grizzled production veteran with a love for simplifying processes and keeping the trains running on time. Been making games since '98. When I'm not making/playing games, I'm mostly chasing around my kids or getting tortured by the Mets.
See Bio
Executive Producer
Began working on Saints Row at Volition in 2007 and later worked on my dream childhood franchises: Assassin's Creed, Call of Duty, Halo, and Doom. I love doing anything active (lifting & sports) and going on adventures with my two boys - Archer and Max.
See Bio
See Bio
Technical Designer
See Bio
Senior Brand Manager
Coming from Gearbox and Nexon, Nicole brings her expertise to crafting intentional and cohesive player experiences that start from marketing. Outside of games, you'll find her longboarding or trying to perfect new dishes in the kitchen.
See Bio
Art Production Manager
See Bio
Junior Technical Narrative Designer
See Bio
Senior Level Artist
Artist based in Los Angeles. World wanderer, food enthusiast, and boba elite.
See Bio
Senior Operations Manager
Bay Area-based operations manager with 15 years of experience in administration and workplace management. Mother of two goofballs, avid reader and hula dancer.
See Bio
Senior Technical Narrative Designer
Spanish origin, born and raised in Mexico City, now living in Colorado. I've wanted to be a game designer since I was 4 years old and accomplished that dream! When not playing or making games you can find me hiking, paddle boarding, watching the Yankees or playing with my dog and lizard.
See Bio
Senior Producer
See Bio
Principal 3D Artist
Principal Environment Artist with 15+ years in game development, credited on Shadow of War, Jedi: Fallen Order, and Jedi: Survivor. When I’m not creating immersive game worlds, I’m out road and gravel cycling, exploring new cuisines as a food enthusiast, or enjoying quality time with my spouse, our cat, and two dogs.
See Bio
Technical Narrative Designer
NYC-based game developer and lifelong gamer with a degree in game design. Previously worked on mobile games and personal projects focused on telling stories through gameplay. Passionate about narrative games, dancing, fantasy novels, and cats.
See Bio
Technical Narrative Designer
I crossed continents to chase my passion for making games and fun interactive entertainment. When I’m not making games, you’ll find me talking about movies, soccer, cricket and deeply engaged in fantasy leagues.
See Bio
Senior Level Artist
See Bio
Senior Producer
See Bio
Principal Technical Designer
See Bio
Principal Lighting Artist
I am a Canadian native now living in Toronto. In my spare time I play drums (Heavy Metal), I like street photography and watching Netflix series. Previously I worked for Hellblade 2 (Ninja Theory), Call of Duty Vanguard (Treyarch) and Perfect Dark (The Initiative)
See Bio
Director of Gameplay Engineering
See Bio
Lead Engineer
Jack of All Trades, Master of None. Practitioner of the art of the curly brace and the semi colon. Excited about bringing new and innovative experiences to players everywhere. Husband and father of 3 in a neuro-spicy household. When not behind a keyboard, I’m either training BJJ, playing Ultimate Frisbee, or having some adventure in the water.
See Bio
Senior Systems Designer
See Bio
Operations Coordinator
See Bio
QA Manager
See Bio
Senior Encounters Designer
In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.
New England Sci-Tech is a non-profit STEM+ education center and makerspace dedicated to project-based, hands-on learning for youth and families across the New England community.
A volunteer program that collects donated and unused food from local schools and delivers them to food pantries in need, reducing food waste and feeding the hungry.
A Massachusetts Public Library that offers educational programs and volunteer workshops. Teaching kids about Science, Animation, Coding, 3D Printing, Engineering and Electronics.
Have additional questions about Ghost Story? Check out our answers to frequently asked questions.
© 2002-2025 Take-Two Interactive Software, Inc. Published by Ghost Story Games. Judas, BioShock, BioShock Infinite, Irrational Games, Ghost Story Games, Take-Two Interactive Software and related logos are trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.
.
All rights reserved. ©GHOSTSTORY—MMXXV
MADE WITH H IN CALIFORNIA BY FIVEBYFIVE
You’re now leaving GhostStoryGames.com
Proceed